Game Genres



Today’s computer games are loaded with action, and there are many different categories or genres of games. But, many games can be considered to be more than one genre. For instance, a soccer game could be considered a sports game, as well as a simulation game. These genres match the genre emblems found in the 'Black Box' series of game packages. You can see 'Action Series' prominently displayed on this copy of Super Mario Bros: As far as I can tell, exactly 30 games were released under this packaging format. Video Game Genres Ted Stahl, 2005. Most games fall within a particular category. Some bridge different gaming styles and, thus, could appear under more than one category simultaneously. And others pioneer new approaches to electronic entertainment. Those often fall outside of any pre-conceived genre. Genre of a game is decided by the resemblance found and listed under a common heading, here, FIFA and PES will come under Sports-Genre Game. Lists of all Game Genres. Here we have listed the main genres when it comes to categorising games. Game Genre: Action. The action category has some sub-categories and they are listed below. The genre has branched out into various distinct genres and has always been a foot ahead of other video game genres, both in terms of innovation and revenue. Fighting Games: The genre has spawned international franchises such as Tekken, Mortal Combat and Street Fighter, that are recognized all over the world.

The Evolution of Video Game Genres

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THE EVOLUTION OF VIDEO GAME GENRES VIDEO GAME GENRES ARE USED to CATEGORIZE VIDEO GAMES BASED ON THEIR GAMEPLAY INTERACTION, DEFINED BY A SEt OF CHALLENGES. WHILE SOME GENRES CAME Out iN THE BEGINNING, SEVERAL VIDEO GAMES PIONEERED AND SEt tHE STANDARD FOR SUCH GENRES, CHANGING THE INDUSTRY IN tHE PROCESS. FIGHTER A-A PLATFORM FIRST PERSON SHOOTER (FPS) SHOOTER ACTION/ ACTION- ADVENTURE ADVENTURE ROLE-PLAYING GAMES MASSIVELY MULTIPLAYER ONLINE D ROLE-PLAYING GAMES (MMORPG) (RPG) SIMULATION STRATEGY RACER MuSic PUZZLE SPORTS 1952- OXO iS THE FIRST KNOWN COMPUTER GAME. A1961 SPACEWAR! 1972 -- PONG IS THE FIRST VIDEO GAME TO ACHIEVE WIDESPREAD SUCCESS. 1975 DND 1976 COLOSSAL CAVE ADVENTURE T1976 SEGA'S HEAVYWEIGHT CHAMP 1976 NIGHT DRIVER ATARI FOOTBALL 1978 SPACE INVADERS PLAYED AN IMPORTANT ROLE IN TURNING VIDEO GAMES INTO A GLOBAL INDUSTRY, INSPIRING DOZENS OF MANUFACTURERS TO ENTER THE MARKET. *' 1981---- DONKEY KONG 1982 ATARI VIDEO CUBE 1984---- KING'S QUEST I: QUEST FOR THE CROWN PIONEERED THE MODERN ADVENTURE GAME GENRE. *1985 SUPER MARIO BROS POPULARIZED THE SIDE-SCROLLING GENRE. '1985 TETRIS IS BROUGHT TO THE US AND POPULARIZED THE GENRE, ESPECIALLY ON HANDHELD SYSTEMS. 1986-- THE LEGEND OF ZELDA INTRODUCED ONE OF THE MOST CRITICALLY ACCLAIMED GAME SERIES EVER. 1987 DOUBLE DRAGON IS A BEAT 'EM UP SUB-GENRE OF FIGHTER. MADDEN NFL BECOMES THE BEST SELLING SERIES OF THIS GENRE. *** 1989 PRINCE OF PERSIA'S ANIMATION QUALITY WAS A HUGE LEAP FORWARD. 1989 SIMCITY PIONEERED A NEW GENRE OF VIDEO GAMES WHICH 1992 WOLFENSTEIN 3D LAUNCHED AND POPULARIZED THE FPS GENRE. WERE OPEN-ENDED. 1992 DUNE II: THE BUILDING OF A DYNASTY POPULARIZED AND SET THE STANDARD GAME MECHANICS FOR THE REAL TIME STRATEGY (RTS) GENRE. 1992-- STREET FIGHTER II POPULARIZED THIS GENRE. 1993 DOOM PIONEERED REALISTIC AND IMMERSIVE 3D GRAPHICS AND NETWORKED MULTIPLAYER GAMING. A 1996 - TOMB RAIDER IŞ AN ACTION-ADVENTURE GAME THAT INFLUENCED THE 3PS GENRE. 1996 PARAPPA THE RAPPER IS THE FIRST MODERN RHYTHM GAME. grand theFt 1997 GRAND THEFT AUTO SERIES 1997 ULTIMA ONLINE 1998 --- DANCE DANCE REVOLUTION POPULARIZED THE GENRE. -> 2004 WORLD OF WARCRAFT WAS THE BEST-SELLING PC GAME AND THE MOST POPULAR MMORPG. 2005 GUITAR HERO SERIES POPULARIZED THIS GENRE. 2006 GEARS OF WAR POPULARIZED DEDICATED COVER SYSTEM. 2006 Wii SPORTS IS BEST-SELLING VIDEO GAME OF ALL TIME, INTRODUCING MANY NON-GAMERS TO GAMES. Top VIDEO GAME Sales [in MİLLIONS] BY GENRES $65 $60 $55 HOUSEHOLDS THAT PLAY $50 VIDEO GAMES $45 68% $40 $35 $30 $25 $20 $15 $10 $5 MARIO KART WII CALL OF DUTY: THe LEGEND OF ZELDA: OCARINA OF TIME TETRIS WiI SPORTS DUCK HUNT NINTENDOGS SUPER MARIO BROS. MODERN WARFARE 2 POKEMON RED /GREEN /BLUE SUPER SMASH BROS. BRAWL Sources: VG Chartz | Edutube | Online Education | Wapedia.mobi Associated Content | The ESA| Gamers Dig Art | Information provided by: http://www.rentersinsurance.org RENTERS NSURANCE ロロロ

Genres
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Video game genres are used to categorize video games based on their gameplay interaction, defined by a set of challenges. While some genres came out in the beginning, several video games pioneered and... set the standard for such genres, changing the industry in the process. Let’s start our journey in the early 1950′s and shoot our way through the 2000′s in this timeline

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Genres

Ted Stahl, 2005

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Most games fall within a particular category. Some bridge different gaming styles and, thus, could appear under more than one category simultaneously. And others pioneer new approaches to electronic entertainment. Those often fall outside of any pre-conceived genre. If such a title becomes popular enough that others try to duplicate the experience, a new genre comes into being.

Below is a list of some of the most common video game genres with a brief description and some examples of games that fit within that category. This list is not comprehensive and is limited to larger classifications. It is easy to classify particular titles much more narrowly and, thus, create dozens of genres and/or sub-genres. However, this is an attempt to give a broader perspective of types of video games.

Shooter:

One of the oldest genres of video game is the classic shooter. It has roots in the early 60s with Steve Russell's Spacewar! Shooters are games that require the player to blow away enemies or objects in order to survive and continue gameplay. They usually fall into one of two categories: 1) horizontal, or 2) vertical. However, like Spacewar!, Star Castle, and Asteroids, there are shooters that are neither horizontal or vertical. These involve moving around the screen and shooting in whatever direction necessary to keep from being destroyed. Other classic examples include Defender, Galaga, R-Type, Phoenix, Space Invaders, Tempest, Xevious, and Zaxxon.

First-Person-Shooter (or FPS):

This is an example of a sub-genre that has grown enough to become its own genre. In fact, because of the prevalence of these games, many people use the term 'shooter' to refer to first-person-shooters. These games are realtime fast-paced action games in which the player navigates an environment from a first-person perspective and, usually, blows everything and everyone away whenever possible. Though Wolfenstein 3D is regarded as the first sucessful example of this genre, it wasn't until the release of Doom that people began to recognize the true potential of this type of gaming. Doom enabled multiple game players to share in the same game simultaneously via modem and LAN. This would become the standard of this genre, opening the game format up to multi-player deathmatches that would become so important to the format that some put little effort into story and the single-player experience in general (i.e., Unreal Tournament and Quake III). Though this is a relatively new genre (since the early 1990s), it has grown in popularity. Examples of first-person-shooter franchises include Wolfenstein 3D, Doom, Duke Nukem 3D, Descent, Marathon, GoldenEye, Halo, Quake, and Time Splitters.

Adventure:

Another of the first video game genres, especially from the computer platforms, was the adventure game. These were initially text-based games like Will Crowther's Collossal Cave and the original Zork games. However, as the power of the gaming systems grew, developers tried to tap into the visual capabilities of each consecutive platform. The Atari VCS offered a game entitled Adventure. Roberta Williams began develping the King's Quest series for Sierra Online in an attempt to add interactive graphics and point-and-click funtionality to the more puzzle-oriented traditional text-based adventure. There has always been a strong following for this genre because of the challenge of puzzle-solving and the general lack of violence. This has also made it popular for many non-traditional gaming demographics. In recent years, LucasArts and Cyan have been known for their contributions to the adventure genre. Other examples of adventure franchises include Gabriel Knight, Indiana Jones, Maniac Mansion, Monkey Island, Myst, Police Quest, and Syberia.

Platform:

Game genres and examples

It is believed that the platform genre began in 1981 with the release of the games Donkey Kong and Space Panic. Games within this genre are usually identified by navigating environments that require timing and jumping in order to reach a desitination while avoiding and/or disposing of enemies. Many of these, like Donkey Kong, have a series of screens, each with its own individual pattern of challenges. As companies began to develop platform games for home consoles and computers instead of arcade machines (i.e. Super Mario Bros for the Famicom and Nintendo Entertainment system), they took advantage of the evolving processors and and greater memory capacity by transcending individual screens and utilizing actively side-scrolling worlds. This evolutionary step in platform games moved them closer to immersive stories rather than challenging puzzles. Platform video games continued to evolve as gaming became more 3D. One of the greatest 3D platform games was introduced with the launch of the Nintendo 64 and was called Super Mario 64. Examples of 2D screen-based platform franchises include Bubble Bobble, Burgertime, Donkey Kong, Lode Runner, Mario Bros., and Space Panic. Examples of 2D scrolling platform franchises include Bonk, Donkey Kong Country, Sonic the Hedgehog, Super Mario Bros., and Vectorman. Examples of 3D platform franchises include Crash Bandicoot, Pac-Man World, Spyro the Dragon, and the aforementioned Super Mario 64.

Role-Playing Games (RPGs):

Evolving from pen-and-paper games like Dungeons and Dragons, RPGs are a special type of adventure game that usually incorporate three major elements: 1) a specific quest, 2) a process for evolving a character through experience to improve his/her ability to handle deadlier foes, 3) the careful acquisition and management if inventory items for the quest (i.e., weapons, armor, healing items, food, and tools). Having said that, these games still have many variations and appearances.

Puzzle:

In many ways, puzzle video games are not dissimilar from traditional puzzles. What they offer are unique environments that are not as easily introduced in one's living room. For example, Wetrix enables the player to build up a series of walls that would be able to contain a deluge of water when it falls. Successful completion of a level involves capturing enough water. Other examples include Tetris, Intelligent Qube, Puzzle Bobble, Puyo Puyo, Devil Dice, and Mercury.

Simulations:

By their nature, simulations are attempts to accurately re-create an experience. These can be in the form of management simulations like SimCity and Theme Hospital, or more hands on like MicroSoft Flight Simulator or Gran Turismo.

Strategy/Tactics:

Like simulations, strategy/tactics games attempt to capture a sense of realism for the game player to experience. However, these titles are often turn-based as opposed to realtime and they give the player a greater sense of specific control over a situation. Franchises that fall into this genre include Ogre Tactics, Command and Conquer, Final Fantasy Tactics, and Worms.

Sports:

As you can imagine, sports games are those that simulate the playing of sports. Many of these have incorporated novel aspects beyond the games themselves. For example, most football video games like the Madden series enable the player to create and customize teams and play them for an entire season. Furthermore, many sports games include management elements beyond the games themselves. There is quite a bit of variety in this genre for fans of the games, the players, and the behind the scenes responsibilities of owning a team.

Fighting:

Game Genres List

These titles pit player against player (usually 2 players head-to-head) and involve one triumphing over the other. Many of these games include a single player mode, but the real draw to this genre is the ability to demonstrate one's gaming prowess against a friend. Examples of franchises in this genre include Street Fighter, Soul Calibur, Mortal Kombat, Tekken, Virtua Fighter, Dead or Alive, King of Fighters, and Bloody Roar.

Dance/Rhythm:

Dance Dance Revolution is probably the single largest franchise in this genre. Of the rest, many require a specialized controller like DDR, but several don't. This grouping of games is differentiated by the timed elements usually synched to music somehow. Other good examples of this form include Parappa the Rapper, Bust a Groove, Gitaroo Man, Space Channel 5, Frequency, Beatmania, Para Para Paradise, Donkey Konga, and Eyetoy Groove.

Survival Horror:

As the name suggests, these titles are an interactive evolutionary step of the horror genre. The main gameplay mechanic in these is to 'survive' the environment that includes fantastic or supernatural elements that are very frightening and often disturbing. Many of these titles are rated mature because of they are not intended for younger audiences and often include graphic scenes.

Hybrids:

It's important to recognize that many games are not limited to a single genre. Some are the combination of two or more game types. In fact, as gaming evolves, we see lines blurred between genres more frequently than not. Since the introduction of 3D gaming, the action/adventure genre has grown dramatically. It is practically a catch-all category that incorporates 3D games with realtime combat and puzzle-solving in a fairly cohesive storyline. Many of these games are also first-person-shooters. Some are 3D platform titles. And most survival horror titles qualify as Action/Adventure games too. Another example of a hybrid is Myst. It is both an adventure game and a puzzle game. However, it is most certainly not an Action/Adventure game.

Last Updated on 12-Oct-2005For suggestions please mail the editors

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Footnotes & References

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